And it's probably not a happy post-apocalyptic game.' So Fallout fits perfectly. "You say 'Fallout,' and you immediately think, 'Well this is probably a post-apocalyptic game. Captures the essence of the game," he continued. "Sure enough, the next morning I woke up and went, 'Fallout is actually a really good name.' I suggested it to the team.boom. And I kinda didn't like it, and I said, 'Let me think about it.'" "Brian came back the next day and said, 'Why don't you just name it Fallout? Great name, it's a word, probably won't even be shortened.'. My programmer brain back then was like, 'Fallout? There's no fallout, it's 80 years later, that kind of ionizing radiation has decayed,'" Cain said, making fun of his original opinion. "Every now and then I'd have meetings with Brian Fargo, and I suggested to him what I thought were the best ones on this list. And while Cain didn't like it initially, he ended up loving it after Interplay founder Brian Fargo (now the CEO of inXile Entertainment, the studio behind Wasteland 3) gave it his approval. These included The Vault, Ground-Zero, Survivors, Warriors of the Apocalypse, Radstorm ("I think that one was mine," Cain said with a grimace), Nuclear Winter, Doomsday Winter, After the Bomb, and many, many more. Reading through his "Naming the Game" notes from 1996, Cain listed every suggestion from this session with a huge grin on his face. The cover art of 1997's Fallout: A Post Nuclear Role Playing Game, the first game in the series.
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